Using trace() in FlashDevelop
( January 9th, 2009 )One thing which bugged me for a bit was not being able to trace to the output panel using trace(). However, FlashDevelop has its own method of tracing messages to the output panel.
Just add import org.flashdevelop.utils.FlashConnect;to your code and whenever you want to trace a message to the output panel, simply use FlashConnect.trace('your message');
That’s it.
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Posted in FlashDevelop | |