Using trace() in FlashDevelop
( January 9th, 2009 )One thing which bugged me for a bit was not being able to trace to the output panel using trace(). However, FlashDevelop has its own method of tracing messages to the output panel.
Just add import org.flashdevelop.utils.FlashConnect;to your code and whenever you want to trace a message to the output panel, simply use FlashConnect.trace('your message');
That’s it.
Posted in FlashDevelop
that is great! thanks for the tip.
use the debug version of flashplayer
>> use the debug version of flashplayer
Debug version is not necessary.
Thanx really thanks
It’s working fine no need to install debugger.
Seems not working for Empty Projects but works on AS3 Projects
Que dios te bendiga
This worked. Thank you
Not sure why FDB suddenly stopped working for Flash Player 10 — I’m using 10 r45. Anyone else having problem with it?
Great thank for this post, are very usefully