Using trace() in FlashDevelop

( January 9th, 2009 )

One thing which bugged me for a bit was not being able to trace to the output panel using trace(). However, FlashDevelop has its own method of tracing messages to the output panel.

Just add import org.flashdevelop.utils.FlashConnect;to your code and whenever you want to trace a message to the output panel, simply use FlashConnect.trace('your message');

That’s it.


8 Comments for “Using trace() in FlashDevelop”

  1. that is great! thanks for the tip.

  2. use the debug version of flashplayer

  3. >> use the debug version of flashplayer

    Debug version is not necessary.

  4. Thanx really thanks :)
    It’s working fine no need to install debugger. ;)

  5. Seems not working for Empty Projects but works on AS3 Projects

  6. Que dios te bendiga

  7. This worked. Thank you

    Not sure why FDB suddenly stopped working for Flash Player 10 — I’m using 10 r45. Anyone else having problem with it?

  8. Great thank for this post, are very usefully

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